Audio Engineer

  • Art team
  • Auckland, New Zealand

Audio Engineer

Job description

Help us create bold, immersive audio in a gritty sci-fi universe for our game Icarus. Stunning visas, foreboding surrounds, realistic machinery, an ecosystem teeming with creatures - we need you to bring it to life.

In this role you will:

  • Design ambient and sound effect assets
  • Work with the team to implement dynamic audio systems
  • Polish and refine created audio to studio standards
  • Understand the game design and desired player experience
  • Design sounds with an emphasis on authenticity and how it would sound and function in real life

Job requirements

  • 4+ years professional audio experience, ideally in sound design
  • An understanding of game audio pipelines
  • Pro user of Cubase and/or ProTools
  • Experience with FMOD (or a similar audio engine)
  • An understanding of game audio implementation
  • Excellent communication and time management skills
  • Any experience in Unreal engine will be a real plus 

Sharing a link to a portfolio of sounds you have created, ideally in action inside a game or interactive experience, is highly recommended. 

The position is full time, permanent and onsite in Auckland. Assistance is provided for relocation & support for obtaining a visa. We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspects of your culture or identity you have an important role to play in our team.