Audio Engineer

  • Art team
  • Auckland, Auckland, New Zealand

Audio Engineer

Job description

Help us create bold, immersive audio in a gritty sci-fi universe. Stunning visas, foreboding surrounds, realistic machinery, an ecosystem teeming with creatures - we need you to bring it to life.

In this role you will:

  • Design ambient and sound effect assets
  • Work with the team to implement dynamic audio systems
  • Polish and refine created audio to studio standards
  • Understand the game design and desired player experience
  • Design sounds with an emphasis on authenticity and how it would sound and function in real life

Job requirements

  • 4+ years professional audio experience, ideally in sound design
  • An understanding of game audio pipelines
  • Pro user of Cubase and/or ProTools
  • Experience with FMOD (or a similar audio engine)
  • An understanding of game audio implementation
  • Excellent communication and time management skills
  • Any experience in Unreal engine will be a real plus 

Sharing a link to a portfolio of sounds you have created, ideally in action inside a game or interactive experience, is highly recommended. 

The position is full time, permanent and onsite in Auckland. Assistance is provided for relocation & support for obtaining a visa. We highly value diversity. Regardless of disability, gender, sexual orientation, ethnicity, or any other aspects of your culture or identity you have an important role to play in our team.

Applications close on Saturday 21 March.